Roadmap

Planned Features

What Is Next For Retro Manager

This page lists open roadmap priorities from docs/PLAN.md (incomplete backlog table). Shipped highlights come from the same catalog the site uses when the plan file focuses on remaining work — see Features and the changelog for the full shipped list.

Retro Manager is a long-running solo project: the backlog is honest about what is still hard (custom clubs, deeper economy passes, richer continental play) versus what already landed in the shipped column. Tables update when the plan file updates — there is no separate marketing-only roadmap that can drift.

If you are new here, read the about page for the product story, the feature list for systems depth, and the changelog for release-by-release notes.

Current roadmap

  • #10 Player standards — Regen paths, audit tooling, mint alignment

    Importance: HDifficulty: H
  • #55 Living reputation — Club + manager REP updates from results / titles

    Importance: HDifficulty: M
  • #56 Board & fan consequences — Cups/wages/fans → confidence; renegotiate targets

    Importance: HDifficulty: M
  • #57 Contract & FA drama — Expiry → FA/Bosman; renewal friction; FA pool stories

    Importance: HDifficulty: M
  • #16 Custom club creator — Full flow + balance

    Importance: MDifficulty: H
  • #58 Career texture QoL — Cup draw reveal; mid-season friendlies; yellow countdown; my fixtures

    Importance: MDifficulty: M
  • #21 Continental invitees — Draw depth / UI

    Importance: MDifficulty: H
  • #59 Morale & captain depth — Align drivers with FAQ; light captain effects

    Importance: MDifficulty: M
  • #60 Job market depth — Post-sack brief / interview flavour

    Importance: MDifficulty: M
  • #36 Named tactical presets — Optional apply guardrails

    Importance: LDifficulty: L
  • #40 Additional leagues — Scope + foundations

    Importance: HDifficulty: H
  • #54 Multi-country save budget — Shipped; re-measure as packs grow

    Importance: HDifficulty: M
  • #52 Lazy-load roster packs — On-demand pack fetch/parse

    Importance: MDifficulty: M
  • #53 World country subset — Start-menu multi-select nations

    Importance: MDifficulty: M
  • #41 Match & UI audio — Crowd, goals, UI SFX; settings

    Importance: MDifficulty: M
  • #42 Manager & staff profiles — Finish after partial ship

    Importance: MDifficulty: M
  • #43 Promotion / relegation rules — Configurable PO + straight 3-up; see plan 17

    Importance: MDifficulty: M
  • #44 2D match pitch view — Web-only experiment; phased dots → ball

    Importance: MDifficulty: M
  • #45 Career scenarios — Challenge starts + objectives

    Importance: MDifficulty: M
  • #46 Pack / mod sharing — Workshop-lite import for packs + global DB

    Importance: MDifficulty: H
  • #47 Cloud saves (Track B) — Backup, restore, sync, conflicts

    Importance: HDifficulty: M
  • #49 Matchday bench size 7 — 5→7 named bench; constants, UI, AI, save migrate

    Importance: MDifficulty: L
  • #51 Match reports (World) — All divisions; retain ratings; see MATCH_REPORTS_PLAN

    Importance: MDifficulty: M
  • #61 Rivalry evolution — Dynamic rivals / grudges (optional)

    Importance: LDifficulty: M
  • #62 Club records & identity book — Greatest XI, records, rivalry H2H, titles list

    Importance: HDifficulty: M
  • #63 Dynamic world events — Naming rights, TV/prize creep, takeovers (design first)

    Importance: MDifficulty: H
  • #64 Facility department tiers — Scout / medical / data upgrades + bonuses

    Importance: MDifficulty: M
  • #65 Traits expansion & visibility — Loyal/Mercenary+; surface in scout/UI

    Importance: MDifficulty: M
  • #66 Player story hooks — Sticky debut/retire/captain arcs

    Importance: HDifficulty: M
  • #67 Staff roster expansion — DoF, GK/fitness/youth roles (light)

    Importance: MDifficulty: M
  • #68 AI club transfer brains — Rebuild / aging / panic / fire sale / overspend

    Importance: HDifficulty: H
  • #69 Academy intake flavour — Golden gen, twins, local hero tags

    Importance: HDifficulty: L
  • #70 Manager archetypes — Hire tags from career history

    Importance: MDifficulty: M
  • #71 Tabloid narrative depth — Season-arc fun headlines

    Importance: MDifficulty: L

Recently shipped

  • Foreign market / regional overseas clubs
  • Proactive scout alerts
  • Academy intake preview memo
  • Hall of Fame / club history
  • Sponsor negotiation flow
  • Medical assignments
  • Weather and pitch depth updates
  • Dressing-room story inbox flavor
  • Assistant discovery requests
  • Playable continental competition
  • Changeable canvas backgrounds
  • Match / assistant / news copy variety (pooled lines)
  • Transfer deadline week (summer / winter)
  • Pro unlockables foundation (device-local)
  • Team talks v2 (half-time zones + decay)
  • Assistant shout OK zone boosts + cooldowns
  • Game summary breakdown + possession on result
  • Player talent stratification + generation config
  • AI matchday substitutions (career sim path)
  • Side lineup rails + match auto-pause (V3.0.x)
  • Named tactical presets (save/apply strip)
  • Global leaderboard v1 (opt-in Supabase)
  • Store promo interstitial + web editor Pro gate

For full release-by-release detail, use the changelog. For the complete shipped list, see Features; for a shorter overview, see About.