Current roadmap
#10 Player standards — Regen paths, audit tooling, mint alignment
Importance: HDifficulty: H#55 Living reputation — Club + manager REP updates from results / titles
Importance: HDifficulty: M#56 Board & fan consequences — Cups/wages/fans → confidence; renegotiate targets
Importance: HDifficulty: M#57 Contract & FA drama — Expiry → FA/Bosman; renewal friction; FA pool stories
Importance: HDifficulty: M#16 Custom club creator — Full flow + balance
Importance: MDifficulty: H#58 Career texture QoL — Cup draw reveal; mid-season friendlies; yellow countdown; my fixtures
Importance: MDifficulty: M#21 Continental invitees — Draw depth / UI
Importance: MDifficulty: H#59 Morale & captain depth — Align drivers with FAQ; light captain effects
Importance: MDifficulty: M#60 Job market depth — Post-sack brief / interview flavour
Importance: MDifficulty: M#36 Named tactical presets — Optional apply guardrails
Importance: LDifficulty: L#40 Additional leagues — Scope + foundations
Importance: HDifficulty: H#54 Multi-country save budget — Shipped; re-measure as packs grow
Importance: HDifficulty: M#52 Lazy-load roster packs — On-demand pack fetch/parse
Importance: MDifficulty: M#53 World country subset — Start-menu multi-select nations
Importance: MDifficulty: M#41 Match & UI audio — Crowd, goals, UI SFX; settings
Importance: MDifficulty: M#42 Manager & staff profiles — Finish after partial ship
Importance: MDifficulty: M#43 Promotion / relegation rules — Configurable PO + straight 3-up; see plan 17
Importance: MDifficulty: M#44 2D match pitch view — Web-only experiment; phased dots → ball
Importance: MDifficulty: M#45 Career scenarios — Challenge starts + objectives
Importance: MDifficulty: M#46 Pack / mod sharing — Workshop-lite import for packs + global DB
Importance: MDifficulty: H#47 Cloud saves (Track B) — Backup, restore, sync, conflicts
Importance: HDifficulty: M#49 Matchday bench size 7 — 5→7 named bench; constants, UI, AI, save migrate
Importance: MDifficulty: L#51 Match reports (World) — All divisions; retain ratings; see MATCH_REPORTS_PLAN
Importance: MDifficulty: M#61 Rivalry evolution — Dynamic rivals / grudges (optional)
Importance: LDifficulty: M#62 Club records & identity book — Greatest XI, records, rivalry H2H, titles list
Importance: HDifficulty: M#63 Dynamic world events — Naming rights, TV/prize creep, takeovers (design first)
Importance: MDifficulty: H#64 Facility department tiers — Scout / medical / data upgrades + bonuses
Importance: MDifficulty: M#65 Traits expansion & visibility — Loyal/Mercenary+; surface in scout/UI
Importance: MDifficulty: M#66 Player story hooks — Sticky debut/retire/captain arcs
Importance: HDifficulty: M#67 Staff roster expansion — DoF, GK/fitness/youth roles (light)
Importance: MDifficulty: M#68 AI club transfer brains — Rebuild / aging / panic / fire sale / overspend
Importance: HDifficulty: H#69 Academy intake flavour — Golden gen, twins, local hero tags
Importance: HDifficulty: L#70 Manager archetypes — Hire tags from career history
Importance: MDifficulty: M#71 Tabloid narrative depth — Season-arc fun headlines
Importance: MDifficulty: L